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Sankyo Digital Alarm Clock | Game-Ready Asset

I made this asset to showcase my technical skills and to demonstrate the ability to create production-quality-level models. All high-poly, low-poly, and UV work were done in Blender 2.81. Baking and texturing were done in Substance Painter. Main shots were rendered in Cycles, Eevee real-time render engine was used to render additional images. The clock is based on several Sankyo digital clock models.
Mentor on the project Ryne Petersen https://www.artstation.com/rpetersen Thank you for your guidance, critique, and feedback!

Reference

Reference

Lowpoly

Lowpoly

UV Layout

UV Layout

Baked Mesh Maps

Baked Mesh Maps

Textures

Textures

A separate 512 texture was used for the fonts to reduce pixelization

A separate 512 texture was used for the fonts to reduce pixelization

LODs

LODs

Available on Sketchfab